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Basic Math Operations

The following math functions are available in Smallworld Magik.  These are useful to know because many spatial programming methods require some sort of calculation.

Addition
2 +3 = 5

Subtraction
2 –3 = -1

Multiplication
2 *3=6

Division
2 / 3= 2/3
4/2 = 2

Exponentiation
2**3=8

Division of whole numbers
21 _div  5 = 4

Remainder
21 _mod 5 = 1 

Rounding
1.234.round(2) = 1.23
1.234.round(0) = 1
1.234.rounded = 1 (rounded returns nearest whole number) 

Ceiling (smallest integer greater than _self)
1.2.ceiling = 2 

Floor (largest whole number less than _self)
3.4.floor = 3 

Negative & Positive
4.negative? = False
0-4.negative? = True
4.positive? = True
0-4.positive? = False

Absolute Value
(0-4).abs = 4 

Force Float
2/3.as_float = 0.6666666667

Radians & Degrees
100.degrees_to_radians = 1.745329252
3.141892654.radians_to_degrees.rounded = 180

Greatest Common Divisor
15.gcd(25) = 5
100.gcd(75) = 25

Lowest Common Multiple
2.lcm(3) = 6
5.lcm(10) = 10

Hypotenuse  (returns sqrt(_self*_self + other*other))
3.hypot(4) = 5

Inverse
5.inverse = 1/5
5.inverse.as_float = 0.2

Square Root
4.sqrt = 2
5.sqrt = 2.236067977

Integer Square Root
4.isqrt = 2
5.isqrt = 2

Log base 10 and Natural Log
5.ln = 1.609437912
5.log10 = 0.6989700043

Max & Min
3.min(7) = 3
3.max(7) = 7

Even & Odd
3.even? = False
3.odd? = True

Prime
3.prime? = True
4.prime? = False

There are some other mathematical functions available, including basic trigonometry functions as well as some basic calculus functions.  Happy calculating.

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